The Book Of Geometron
Lafe Spietz
2017
NO COPYRIGHT, PUBLIC DOMAIN!
Table of Contents
- Introduction and Quickstart Guide
- Scale, Symmetry, and the Global Cursor
- Geometry Actions
- Philosophy and the Geometron Hypercube
- Geometron in the Browser
- Shapes and Recursion
- Human Language and Fonts
- Images
- The Third Dimension and Virtual Reality
- Treasure Maps and Pirate Charts
- Free Math
- Document Creation Process
- Information Storage and Printing
- Examples and Future Work
Introduction and Quickstart Guide
Chapter 1
- What is Geometron?
- "hello, world"
- Basic Shapes Example
- How to use this book: intended audiences
- Structure of this book
Scale, Symmetry and the Global Cursor
Chapter 2
- Dividing up the circle: Roots of Unity
- Scales
- The Global Cursor
- Basic movements
- Lattices and polygons
Geometry Actions
Chapter 3
- Circle, point, segment
- Symbol Glyphs
- Physical Implementations
- Bezier Paths
- Flag Markers
- Word Stack
- Closed paths, file format details
- Color, layer, material, texture
Philosophy and Structure
Chapter 4
- Why? Immediate needs addressed by Geometron
- What is a computer? The Riddle of Steel; The great problems of our age
- Laws of Geometron
- Long term goals of the project
- Full structure and logic of Geometron Hypercube
Geometron in a Web Browser
Chapter 5
- What exactly is the web and why do I care?
- How to do web stuff with no web or code background
- Initialization and Global Variables
- doTheThing()
- Useful Functions
- CSS and html in Geometron Document preparation
Shapes and recursion
Shape Chapter
- Shape creation process
- Examination of Geometric Recursion
- Construction of geometric languages
- A second study of regular polygons
- ShapeCAD: a basic Geometron application
- Penrose tiles, Golden spirals, and beautiful balderdash
Human Language and Fonts
Font Chapter
- Geometron fonts: the concept
- Line Fonts
- Pixelated Fonts
- Physicality and the unique utility of Geometron
- Contrast with existing systems: metaFONT, unicode, web fonts etc.
- Font library: English
- Non-English fonts
Images
Image Chapter
- Motivation: The power of memes
- How images work in Geometron
- Image Tracing
- Pixel manipulation
The Third Dimension and Virtual Reality
3D Chapter
- 3d computer formats, problem statement and goals
- Basic operations: movement, rotation and scale
- Study of the Platonic Solids
- 3d crystal lattice structure and basic group theory
- Molecular modeling
- Practical 3d design, role in manufacturing, Augmented Reality
- Geometron hypercube modelled in 3d: "cyberspace"
Treasure Maps and Pirate Charts
- Rational coordinates on the surface of the Earth
- City mapping process
- Transit maps
- Secret Treasure maps, power of Geometron for secure geographic communication
- Nautical Charts
- Indoor and park maps laid out by hand
- Fantasy maps
Free Math
Free Math Chapter
- Structure of Math in Geometron: symbol vs. action, goals
- Typesetting math
- Calculators
- Some Examples
Document Creation Process
- Origins of this document
- Books
- Websites
- Presentations
- Academic papers
- Spimes
- New Geometron Instances
- Relationship with existing software
Storage and Printing: Everything is Physical
Physical Layer Chapter
- Goals and implications
- Basic Trash Printer
- Roctal binary storage format
- Everything is fractal: layout and spime construction
- The cuneiform typewriter, very long term archival storage
- Read/write, optical communication with mobile computing devices
Examples and Future Work
- Circuit Layout
- Cross stitch pattern maker
- Industrial Grit Art
- cross stitch pattern design and fonts
- The "Matrix"
- Constructing a "brand language"
- DC Metro map
- RPG fantasy maps
- Circuit Layout
- Quantum Computation Theory
- direct interface and language for front end of quantum processor
- Process Flow Diagrams
- Flowcharts
- Words In Boxes
- Free Textbooks
- Supply Chain Management
- Non numerical value systems
- Quantum computing architecture: Bloch Sphere Descriptions
- Free Social Media
- Civilization Design
- Languages of Religion
- Lab Notebook
- Direct Physical Screen Interaction(work around cpu in phones, build craft cpus)
- virtual reality interface, 3d cursor
- chess
- go
- xiang qi
- Brush stroke to shape table conversion for Hanzi
- organic chemistry in 2d
- organic chemistry in 3d
- amusing Tree Of Life from Kaballah but with Yiddish instead of Hebrew
- animation
- games
- construction of physical processors optimized for geometron operations