The system by which binary data are encoded in a physical artifact is called Roctal, for "octal that rocks". "Rock" here is also meant to be taken literally, since it is possible and encouraged to encode data in a stone by use of various chipping or grinding tools as described elsewhere. Roctal is, like everything in Geometron, a geometric description, which is best described by actually drawing it in pixels or ink on a page.
Part of the structure of the Geometron hypercube is to have multiple cubes for various types of information, be they action, symbol, or as I'll introduce now Roctal bytes. That type of information is encoded in the bits above the first 9. For example, the action to move forward is 0330, but the symbol for that action is 01330. In any given cube in the hypercube, we thus need exactly 9 bits to describe a 3 digit base 8 address. Roctal arranges those 9 bits in a 3X3 grid, which is a subset of a 4X4 grid(16 cells). In general these cells are square, but the more important thing is that they are arranged in a square lattice, which makes it easy to create general functions for reading and writing that can work in numerous hardware implementations.
copy and paste the following code into the Arduino IDE and upload to the control board: